Artist Draws the Same Girl Over and Over Again
We've all had that urge to start creating your ain original piece of work but then worry starts to creep in... Just what kind of character should y'all make? This tutorial takes a look at a process for creating an original character.
First, let's think about what's on the within, the core of a character.
The well-nigh important part of a character is their personality.
You might be thinking, "I'm an illustrator, and I'm not specially interested in drawing manga, then I don't need to give my character a personality." However, a graphic symbol's outward appearance alone doesn't help you imagine the kind of pose or expression they will take.
For that, you demand a personality. Without one, yous tin end upward drawing the same grapheme over and over again. If giving a character a soul makes it "original," then a character'south personality is their soul.
Establishing the main personality traits and branching out
Nonetheless, it's hard to just start deciding graphic symbol traits. So first, we'll decide on their chief traits and slowly branch out from there.
Starting time things to decide upon
- In a story, what kind of role would this character have? (Protagonist, antagonist, supporting role, etc.)
- What kind of background would they have? Are they comic book characters, a character with a worldview from the within, are they designed around a specific motif?
- Sexual practice, gender, age
- Personality
Out of all of these, personality is the about of import. That being said, let'south attempt not to add together also many ideas all at once, but instead, aim for about two or three main traits.
In one word, how would you describe your graphic symbol? Think of foundational character traits such as selfish, common cold, emotional, passionate, etc. Once decided, nosotros tin then get-go branching out from the principal trait.
For instance, "selfish" tin be broken down further into "picky" or "hated by others," etc. This keeps the graphic symbol consistent. Without consistency, it's difficult to know how a item character, such as someone that'southward "easily angered" but "nice," will react in a particular situation. This results in defoliation and a graphic symbol that leaves fiddling to no impression on the audience.
● Disharmonize leading to personality
Establishing an original character's chief trait and branching out is simply the offset. Now we tin move onto something that will make the grapheme appealing. This is where we need to capture their personality twists and their backstory.
A twist in your character may seem similar an inconsistency, but information technology is an important component of a character's depth. When a character shows a side of themselves that is confronting their main traits, such as a selfish person that becomes patient in certain circumstances, or a stiff person that sometimes gets upset, it makes the graphic symbol seem more human.
However, if the twist is excessive, it can threaten the core of the character, so it's best to create contradictions and conflicts that only occur in specific situations such as in the above examples.
The backstory is an experience in your grapheme's past that informs their present. Examples of this include the character's family construction, the kind of life they led, any turning points, and and then on. If you think about the character's background that the audience normally doesn't encounter, this helps create believable foundations for their current actions.
Have a sixteen-year-old graphic symbol. What were their 16 years of life like? Knowing this allows yous to ground a vague character to something concrete, making them much more realistic.
So allow's make an original grapheme! We'll make one guy and one girl with fantasy graphic symbol motifs.
Permit's brand the guy a meek magic user and the daughter a noble martial artist. Nosotros'll utilize these personality traits as a guide when drawing our characters. This will help bring out their personality in our drawings.
You lot don't take to have a solidified thought from the start. It's okay to gradually build up from a base idea every bit yous draw and so don't worry about deciding every single facet of their personality now. As you describe, y'all will inevitably think upward and add new ideas and further branch out your characters.
Creating the general appearance
With the interior of the grapheme created, it'due south time to move onto the exterior.
Nosotros will desire to create an outward appearance that doesn't contradict the character's inwards personality. For example, a sweet, friendly lolita fist fighter doesn't actually work. It theoretically could piece of work as a twist, merely on the surface level, it feels contradictory.
Let's co-operative out from chief ideas, only similar how we did with the personality.
Things to decide when creating a graphic symbol'south outward advent:
- Body shape (meridian, weight, breast size, muscles, any physical trait that pops out)
- Facial characteristics (Eye shape, facial contour)
- Pilus
- Clothing
- Facial expression, pose, movement
Accept notation of the above list of things as you lot describe.
The guy is a magic user then he'll have a robe, he's short, and he wears glasses which altogether gives off a meek impression. The girl will article of clothing a martial arts compatible and have a Japanese appearance.
It'due south fine if at this signal your sketch just looks like a typical graphic symbol you can see anywhere. At this stage, a rough base is all nosotros need.
Create a stiff personality using outward appearance as well
One time your main idea is decided, let'due south start brushing upwardly the outfits and appearances. This is where our character will become an "original grapheme" rather than just a generic thought.
The key component when cartoon outward appearances is to create something visually memorable to your audition, such equally a color scheme or a motif. For instance, if the motif is a butterfly, nosotros could add butterflies to their habiliment and accessories. Even with a character dressed in a typical loftier school girl compatible, nosotros could devise something characteristic of their personality, such equally a hairstyle or a hand-held item.
A good way to think virtually key components is, if you were to depict your graphic symbol equally a chibi, this characteristic should however stand up out. See the below images for examples of this.
Draw movement and poses that go on with the character personality traits besides. For example, a tomboyish girl could wear something that allows for gratis motility such as pants, and stand up in masculine poses.
Individualism and exaggeration
Let'due south talk virtually exaggeration in terms of personality and outward appearance.
This is a work of fiction and so, if it's only filled with typical characters you would see anywhere, it won't be highly-seasoned to your audience. Master characters should exist outwardly intriguing. Let'south say you take a potent character that secretly likes cute things – you could express this in their outward appearance with a long, cascading, voluminous ponytail.
Thinking along these lines volition assist you create a character with personality.
Later creating your character, allow's gear up it into motion
Let's depict the grapheme we created with various expressions and poses that compliment them.
Smiling considering they are happy, crying because they are sad, let's try non to be bound past this singular pattern when we create our graphic symbol'due south expressions. Laughter and crying should be unique to every character. Recall of information technology like this, if at that place is a quiet or bashful character present, our grapheme might non have a typical embarrassed reaction, but instead hide their embarrassment with acrimony.
If it'due south difficult to make an outward feature, make their personalities more than interesting.
For example, characters wearing uniforms are particularly challenging to add outward characteristics (simply I still like to imagine what kind of jewelry or t-shirts they might be wearing aswell). In such cases, it's important to focus even more on their personalities.
You lot can also try weaving together emotional subtleties, forth with realistic and unrealistic personality traits to create something special. Outset with one original character, then create more than and have them collaborate with i another, then abound your story, and create a new earth!
I invite you to accept this opportunity and create your unique original characters.
Author: Tokio (ときお)
Illustrator: Suga (スガ)
Creator: BeCom
Source: https://www.clipstudio.net/how-to-draw/archives/154434
0 Response to "Artist Draws the Same Girl Over and Over Again"
Postar um comentário